Over five years, 54 publications have connected PatchWorld to VR music research, XR education, accessible instruments, and collaborative music-making.
News, creator stories, research, product updates, and community articles about PatchWorld, PatchXR, social VR creation, XR music, and interactive worldbuilding.
PatchWorld's AI agent builds, debugs, and co-creates instruments, worlds, and audiovisual systems with you, in VR or on desktop. Use our agent, connect your own model, and start building without a headset.
Over five years, 54 publications have connected PatchWorld to VR music research, XR education, accessible instruments, and collaborative music-making.
How musician Mary-Louise McCord and researcher Damian Mills spent eight years co-designing VR instruments built around her actual abilities, using head-mounted raycasting, HOST technique, and PatchWorld.
Meet Tangent, a.k.a. Leonardo Björk, a PatchWorld super user building playful VR worlds, rides, toys, vehicles, instruments, and interactive systems inside a virtual workshop without walls.
A note to social VR creators, world builders, educators, performers, hosts, artists, musicians, inventors, and UGC communities looking for another place to keep building in a difficult moment for virtual worlds.
PatchWorld is coming to Steam Early Access, bringing its multiplayer music-making universe to PC VR and desktop. Wishlist now to support the launch.
From Pure Data to PatchWorld: a reflection on spatial patching, sound research, and what becomes possible when modular music creation moves from the flat screen into shared immersive space.
Over the past month, PatchWorld has undergone its biggest update to its VR music creation system. The patching block system has been fully redesigned and is now out of beta, unlocking new ways to build instruments, create interactive experiences, and make music together in VR. With hundreds of blocks, new gameplay systems, and customisable locomotion and avatars, this update expands what creators, musicians, and world builders can do inside PatchWorld.
Can virtual worlds become spaces for learning music? In the LEVIKO project, music students stepped into PatchWorld to experiment with sequencing, sound design, and collaborative music creation inside a shared VR environment.