PatchWorld key art with the PatchWorld logo, characters, and musical devices in a neon city scene

Latest press release:
PatchWorld Is Coming to Steam Early Access for PC VR and desktop

PatchWorld: Build music, worlds, and live experiences together

PatchWorld is a social audiovisual playground for VR and desktop where creators build interactive worlds, musical instruments, reactive visuals, playful systems, and live performances together without coding.

Easy to start, deep enough to grow, PatchWorld lets people explore, play, remix, and create inside shared virtual spaces. Creators can jam with friends, host events, teach, learn, perform, build strange machines, design rooms, galleries, interactive stages, or invent entirely new ways to connect sound, visuals, movement, avatars, and space.

Created by Swiss creative technology studio PatchXR, PatchWorld is built around an in-world modular block system. Instead of coding or working only on a flat timeline, creators connect blocks directly in 3D space to shape how instruments, visuals, logic, physics, interactions, and worlds behave.

Music is at the heart of PatchWorld, but what people create with it goes far beyond music alone.

PatchWorld is for musicians, producers, DJs, performers, visual and new media artists, educators, streamers, XR creators, world builders, game-makers, students, makers, and curious beginners.


Current News

PatchWorld is coming to Steam

PatchWorld is coming to Steam Early Access for PC VR and desktop.

The Steam page is now live for wishlists and follows. The official release date, demo details, and launch pricing will be announced soon.

Already available on Meta Quest, PatchWorld’s Steam release marks an important step toward opening its social audiovisual playground to a broader creative community. Creators will be able to make music, build interactive worlds, design instruments, create reactive visuals, experiment with game-like systems, and perform live together from both PC VR and desktop.

For existing PatchWorld users on Meta Quest, the same PatchWorld account can be used on Steam to access Vibz, purchases, worlds, and assets across supported platforms. Steam access still requires purchasing the Steam version, because each store manages app licenses separately.

Steam status: Coming soon / Early Access

Wishlist PatchWorld on Steam

Read the Steam Early Access press release


Quick Facts

Product: PatchWorld

Developer / Publisher: PatchXR AG

Based in: Volketswil, Switzerland

Current leadership: Mélodie Mousset and Gad Baruch Hinkis

Category: Social audiovisual playground / XR music creation / virtual world-building tool

Platforms: Meta Quest, Pico, HTC VIVE XR Elite, PC/Mac desktop, Steam for PC VR and desktop

Main audience: Musicians, producers, DJs, audiovisual artists, educators, performers, XR creators, world builders, game-makers, students, makers, and experimental creators

Core experience: Make music, build instruments and worlds, create reactive visuals, perform live, and collaborate in real time.

Key differentiators: Modular block system, real-time multiplayer, world-building, mixed reality, hand tracking, PC VR and desktop support, Ableton Link, MIDI, and OSC

Awards & recognition: IEEE, Auggie Awards, AUREA Awards, Fast Company, Abbey Road Studios, Music Ally

Store links: Steam, Meta Quest, Pico Store, HTC VIVEPORT

Website: https://www.patchxr.com

Regular price: Meta Quest: $29.99. Steam Early Access pricing will be shown on Steam when available.

Business model: Try Before You Buy on Meta Quest; paid Early Access on Steam

Account content: Vibz, purchases, worlds, and assets can be shared across supported platforms when users log in with the same PatchWorld account. Steam and Meta Quest app licenses remain store-specific.

Press / Business contact: press@patchxr.com

Wiki: https://wiki.patchxr.io

Web Portal: https://portal.patchxr.io


Short Description

PatchWorld is a social audiovisual playground for VR and desktop where creators make music, build interactive worlds, design instruments and devices, create reactive visuals, experiment with game-like systems, and perform live together. No coding needed.


Long Description

PatchWorld is a social audiovisual playground for VR and desktop where music, worlds, instruments, visuals, logic, avatars, and performance can be created together inside shared virtual spaces.

Developed by Swiss creative technology studio PatchXR, PatchWorld turns audiovisual creation into a spatial, embodied, and collaborative experience. Instead of working only on a flat screen or timeline, creators step inside the world itself: they can grab instruments, connect modular blocks, trigger sound through movement, create reactive visuals, build playful systems, and perform live with others in real time.

Inspired by modular synthesis, visual programming, hands-on electronic music culture, and social virtual worlds, PatchWorld brings patching into 3D space. Newcomers can explore ready-made worlds, play instruments, join jams, remix community creations, or build simple interactive devices. Advanced creators can design custom instruments, audiovisual systems, reactive stages, game-like worlds, workshops, performances, installations, and hybrid live setups.

PatchWorld is part of a growing movement toward social creation in XR: a future where people do not only visit virtual spaces, but create, remix, perform, teach, learn, and build culture together inside them.


Key Features

Make music in VR and mixed reality

Play synths, samplers, drum machines, sequencers, effects, spatial instruments, and community-made devices in immersive 3D space.

Build instruments, devices, and worlds

Use PatchWorld’s modular block system to create custom instruments, effects, sequencers, controllers, visual systems, logic devices, toys, machines, and interactive worlds.

Create reactive audiovisual systems

Connect sound, movement, visuals, lighting, physics, avatars, and interaction so music becomes part of the world itself.

Collaborate in real time

Jam, build, teach, rehearse, experiment, and perform with others inside the same shared world.

Import and generate assets

Bring in sounds, images, and 3D objects through the web portal, or generate new assets in-world with AI-powered tools.

Customize your identity and presence

Import custom VRM avatars, create expressive costumes, and shape how you appear, move, and perform inside shared creative worlds.

Perform, host, and stream

Create concerts, workshops, jam sessions, audiovisual performances, hybrid live events, teaching formats, and streamed sessions.

Connect to professional workflows

Use PatchWorld with MIDI, OSC, Ableton Link, external controllers, desktop tools, DAWs, and hybrid studio setups.

Learn, remix, and publish

Explore community creations, remix existing devices, learn through workshops and tutorials, and share your own worlds, instruments, and assets through the PatchWorld ecosystem.


What Makes PatchWorld Different?

PatchWorld sits at the intersection of music software, social VR, world-building tools, and live audiovisual performance.

It is not a rhythm game, where players follow music.
It is not a traditional DAW, where producers arrange music on a flat timeline.
It is not only a VR music app, where people play instruments inside a headset.
And it is not a general social world platform, where sound is usually just one layer of the experience.

PatchWorld is a creative system where sound, visuals, logic, physics, avatars, interaction, and world-building are part of the same shared language. It gives musicians a way to turn instruments, tracks, and performances into worlds people can enter and interact with, and gives world builders a way to make sound and rhythm part of the structure of the world itself.


Community, Education & Research

PatchWorld is home to a welcoming community of musicians, artists, educators, builders, and curious creators. Through Discord, workshops, live jams, performances, and shared worlds, users help each other learn, troubleshoot, remix, and create together.

PatchWorld is also used for hands-on learning, collaborative experimentation, accessibility-focused projects, and research. Through initiatives such as MUSMET — Musical Metaverse Made in Europe — and LEVIKO-XR, PatchXR explores how XR can support collaborative music-making, remote performance, education, inclusion, and social presence.


Testimonials

“PatchWorld blends music, visual art, and interactive design where you can create, share, and remix with the community.”

Gamelist+, YouTuber

“Patchworld is a virtual, collaborative, immersive sandbox and playground where you can create virtual spaces, instruments, drum machines, functional props, shooting galleries, airplanes, and even roller coasters.”

Flynn.in.VR, Meta Quest Store user review

“Patchworld is hands-down one of the best things I’ve tried in VR. It’s a super fun, creative space where you can make music, visuals, and anything in between. The community is amazing, welcoming and supportive.”

Faw8, Meta Quest Store user review

“Way more than a music app. Jam with friends, design instruments, play with its full-featured visual programming environment… all of that, but a lot more.”

hanumanatee, musician and visual artist, Meta Quest Store user review

“PatchWorld enables an embodied, playful, and collaborative approach to music-making that lets learners create and experiment freely beyond the physical and conceptual limits of traditional instruments and classroom settings.”

Leonard Bruns, researcher and music educator

“PatchWorld is a fantastic design space for researching and building unique accessible instruments supported by a wonderful community of virtual music engineers.”

Damian Mills, researcher and musician


About PatchXR

Named one of Fast Company’s “Most Innovative Companies,” PatchXR is an award-winning Swiss creative technology studio building new tools for music, immersive media, interaction design, and live performance.

Since 2020, PatchXR has developed its own bespoke engine and creative platform, PatchWorld: a social audiovisual playground where users can make music, build instruments, create reactive worlds, and perform together in real time.

Led by artist, CEO, and co-founder Mélodie Mousset and musician, sound designer, and co-founder Gad Baruch Hinkis, PatchXR combines artistic research, music technology, spatial interaction, and multiplayer systems to develop new ways of creating, playing, and performing together.


Videos

PatchWorld trailer


Images


Logo & Icon

Official logos and icons are included in the press materials folder.


Awards & Recognition

PatchXR and PatchWorld have been recognized internationally across XR, music technology, Immersive art, and creative innovation.

IEEE — Best Performance Award (2025)

Auggie Awards — Best XR Startup to Watch (2025)

AUREA Awards — Best XR Creative Tool (2024)

Fast Company — Top 10 Most Innovative VR/AR Companies (2023)

Abbey Road Studios — Music Tech Start-up to Watch (2021)

Music Ally — Most Promising Music/Tech Startups

Press coverage

“It’s disorienting, impractical and slightly dystopian – but it’s like nothing I’ve ever done before”: I tried making music in VR and I’m never going back - MusicRadar (2025)

Patch in VR using gestures, not controllers: PatchWorld update - CDM (2024)

“It’s just going to get better over the next few years until everyone’s going to be wearing them”: How VR and AR could change music production - MusicRadar (2024)

PatchWorld 1/2: Between musical creation and virtual community, with Mélodie Mousset - XR Must (2024)

PatchWorld 2/2: What can you use it for? - XR Must (2024)

The 10 most innovative companies in augmented and virtual reality of 2023 - Fast Company (2023)

PatchWorld shows power of multiplayer VR music, integrates with Ableton Live - CDM (2023)

PatchXR launches PatchWorld virtual-reality music-making app - Music Ally (2022)

Abbey Road Red 10 to watch in 2021 - Abbey Road (2021)

Website · Blog · Press Assets · PatchWorld Portal · Wiki · Discord


PatchWorld Credits

Mélodie Mousset - CEO, Artistic Director & Co-founder

Gad Baruch Hinkis - Co-founder, Product Lead, Sound & Instrument Design

Victor Beaupuy - Technical Lead

Boris Molchanov - Senior Developer


Contact

Press / business inquiries: press@patchxr.com

Website: https://patchxr.com

Social: X · Instagram · LinkedIn · TikTok · YouTube · Discord