PatchWorld : Patch, Play, Share

Where musical instruments become fantastic worlds.

An upcoming music playground for the Oculus Platform by PatchXR.


Developer:
PatchXR

Based in:
Zurich (CH) and Copenhagen (D)

Release date:
TBA

Platforms:
PC VR, Oculus Quest

Website:
https://www.patchxr.com

Regular Price:
TBA

Press / Business contact:
melo@patchxr.com


Synopsis

PatchWorld makes you a sonic traveler in the metaverse of interactive music and sound, in environments transformed and expanded together by its players. Journeying in VR through this sensory audiovisual playground, you can play, build and share – fully immersed in music and fantasy.

An unprecedented toolset

PatchWorld is a social VR music playground for everyone to play, build, and share fantastic musical realms. It allows users to discover the joy of live-synthesized sound through an ever-growing library of imaginative components and full-featured “EPs” with endless possibilities for creation, customization, and casual and serious play.

Thanks to our block-based approach, musicians and non-musicians alike can realize what they imagine in fun and inventive ways. Uniquely scalable from casual music lover to advanced electronic music artist, the toolset makes stunningly beautiful visuals and rich sounds fun and immediately intuitive and fully native to immersive VR. With the connected Patch platform, players can also socialize, collaborate, share their creations, ideas, follow and curate their favorite artists, patches, and worlds, and soon jam with one another.

Development

The foundation of PatchXR’s VR audio engine was first dreamed up by Eduardo Fouilloux at Animation Workshop in Viborg, Denmark. In 2017, he released a music game prototype called MuX that would become the groundwork for PatchXR’s philosophy and core technology of PatchWorld. He joined with co-founder Mélodie Mousset, award-winning VR artist, and Chris Heinrichs, a leading developer of interactive, generative, and modular music.

From those combined talents, a half-decade of development has produced our new-generation, bespoke VR sound engine, Patcheetah. With a growing team, breakneck evolution of the tools from engine to end-user experience, and input from leading artists and our collaborative Patchathons, we now unveil PatchWorld as our complete vision of creative, futuristic musical play and fun.

Production has begun and the release date is set for Q1 2022.

Features

  • Explore an ever-growing musical metaverse and discover new artists, get inspired !
  • Play with sound and visuals immersed in worlds of magic
  • Customize your Avatar as you go
  • From traveler to builder - Learn all the basics of sound and electronic music in playful interactive lessons
  • Create your own musical worlds using 100+ interactive building blocks.
  • Create a Virtual band with your friend or by overlaying your actions.
  • Play live, record, remix and share your performances on Social Media

Videos

PatchWorld pre-announcement teaser

PatchXR in short

Listen to our creator community

Watch what they make with the Beta

Jam in Bouncy Beat (Ep2)

Creator tool


Images

Download Image pack


Logo & Icon

Download logo pack

Logo

Articles

Worlds as instruments, as artists collaborate in VR using modular metaverse Patch CDM (2021)

PatchXR opens the world of music to extended reality Makery (2021)

PatchXR for Gig Life Pro Giglifepro (2020)

PatchWorld selected for Swissgame showcase Startupticker (2021)

Abbey Road Red 10 to watch in 2021 Abbey Road (2021)

About PatchXR

PatchXR is a Swiss/Danish creative studio made up of an international coalition of exceptional artists and developers who are passionate about music, art and Virtual Reality (VR). Founded in 2020, more more more but not too much.

After joining forces with Swiss artist and VR veteran Melodie Mousset and her team in 2019, the company established its headquarters in Zurich in 2020 and entered the Innosuisse State program. The Studio currently counts 10 exceptional engineers and artists working from the Copenhagen office and remotely from Switzerland, France, Malta, Denmark, Russia, Germany, Spain, and Brazil.

More information

More information on PatchXR is on our website, our logo & relevant media are available here.


PatchWorld Credits

Management

Executive director Eduardo Fouilloux
Art director Melodie Mousset
Audio director Christian Heinrichs
Operation manager Nicholas Borkowski

Production

Technical lead Victor Beaupuy
Engine architect Aleksey Sarapulov
Unity generalist Tom Frackowiak
Simulation Artist Marta Stražičić
DSP engineer Pelle Juul
Game engineer Jefferson Ferreira
Platform architect Jonah Fox
Web developer Daniel F. Wehleit

Communication

Community development Peter Kirn
Marketing Louise Nornes


Contact

Inquiries

contact@patchxr.com

Twitter

https://twitter.com/patch_xr

Facebook

https://www.facebook.com/patch.xr/

Insta

https://www.instagram.com/patch.xr/

Linkedin

https://www.linkedin.com/company/patch-xr/

Web

http://patchxr.com

Hashtag

#PatchXR
#PatchWorld
#MadeInPatch
#SoundOfTheMetaverse
#BuildSound