Empathy Creatures - the bird in calm blue state, in the garden, with the corporate building visible behind
Venice Immersive 2025 official selection SIMA 2026 Immersive Impact Award winner Church of VR 2026 official selection Anifilm Festival Liberec 2026 official selection GIFF 2025 official selection Zlin Film Festival 2026 official selection
Press kit · June 2026

Empathy Creatures

An interspecies journey of care and transformation by Mélodie Mousset.

SIMA 2026 - Impact XR Award winner
Venice Immersive 2025 - competition GIFF 2025 ITW 2026 - competition Educa Immagine 2026 Switzerland · 2025

SIMA 2026 - Impact XR Award winner. 14th annual Social Impact Media Awards, Los Angeles, February 4, 2026. Recognised for deepening embodied engagement and expanding empathy, selected from a global field spanning 43 countries.

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Trailer

Synopsis

Short version - ready to use
Tucked in a wild garden inside a corporate building, a small bird flutters. Flaming red, on the verge of burnout, it paces, picks up cigarette butts, knocks against concrete walls. The participant is drawn into its world and learns to gain its trust through simple rituals of care - feeding, breathing, playing, singing. As the bond forms, the bird, the garden, and the participant begin to transform. Like a collective Tamagotchi, Empathy Creatures explores empathy between species and care as collective subversion.

Concept

Inside the inner courtyard of a vast corporate building, a fragile virtual bird flutters. Flaming red, trembling on the edge of burnout, it circles endlessly, pecks at cigarette butts, and knocks its head against concrete walls. Poor creature, so exposed, so sensitive, breathing in the invisible weight of human fatigue.

The participant encounters this sensitive bird and follows it into a lush, dreamlike garden - a living refuge tucked within the machine. There, through simple gestures of care - breathing, blowing, singing, feeding, playing - a fragile bond begins to form, and joy resurfaces.

Like a collective Tamagotchi, the work invites visitors to slow down, reconnect, and engage in shared rituals of attention and tenderness. Human and bird learn to soothe one another, rediscovering care, play, and joy as gentle acts of resistance in a world overheated by productivity.

Developed during an Artist-in-Lab residency at the Mobiliar Lab for Analytics at ETH Zurich, the work grew out of the Lab's research into chronic workplace stress. The team had developed machine-learning algorithms that could estimate stress levels in office employees from typing patterns and mouse movements, as well as guided breathing VR experiences using biofeedback to help regulate heart rate. Their research pointed to a wider problem: nearly one third of Swiss employees were close to chronic stress, making burnout a systemic condition of contemporary work rather than a purely individual issue. This became the literal point of departure for Empathy Creatures. The virtual environment begins as a replica of La Mobilière's headquarters, then lets the employee step out of routine and into a garden of possible change, care, and reconnection. The experience first appeared as a prototype at La Mobilière's headquarters in Bern (Ctrl+Alt+Relax, March 2025) before premiering at Venice Immersive 2025.

Installation

Empathy Creatures is a dual-system participatory installation combining behavioral AI technology and virtual reality. Two interconnected components run simultaneously in the same exhibition space. Each one shapes, and is shaped by, the other, creating a shared living world.

1. Collective life simulation - PC

A large screen displays the bird's autonomous daily life in continuous real time, connected to the rhythm of the exhibition space through day and night cycles. Without a fixed script, the simulation acts as a living window into the bird's emotional ecosystem: it searches for food, eats, flies, sings, bathes, plays, naps, and tends its garden. Its behaviour evolves in response to the care, or neglect, it receives from VR participants, allowing spectators to observe the consequences of each encounter ripple through the shared garden over time.

2. Intimate VR experience - Meta Quest 3

Inside a circular curtain pod lit by LEDs that mirror the bird's emotional state, a single participant enters the virtual world. Controller-free and using hand tracking, breath, voice recognition, and embodied interaction, the experience invites them to form a unique bond with the bird through micro-rituals of care: blowing bubbles, breathing together, feeding, caressing, singing, and conducting its melody. As trust grows and the heartbeat slows, the bird's feathers shift from burnout red to radiant blue, and the participant is invited into a parallel transformation.

The installation is designed to foster conversation, attachment, and collective dynamics of care and responsibility. It is reconfigurable, and can be presented as a full scenographic installation or in a more minimal touring setup.

Quick facts

Title
Empathy Creatures
Director / artist
Mélodie Mousset
Country
Switzerland
World premiere
August 2025 - Venice Immersive
Award
SIMA 2026 - Impact XR winner
Genre
Interactive VR experience · Life simulation · Virtual pet / care simulation
Production
PatchXR AG - Volketswil, Canton Zürich
Co-produced by
Mobiliar Art Collection (CH)
Supported by
Pôle de création numérique (PolNum)
Distribution
AltNext (China), Digital Rise (EU)
Status
In distribution - living work

Technical specifications

VR experience
Meta Quest 3 and 3S (standalone)
Single player Room scale Hand tracking
Life simulation
PC - shared, continuous display
Real-time AIAmbient / collective
Input
Hand tracking only - no controllers
Language
Bird language
Duration
~15–20 min (VR) + continuous PC simulation

Installation views

Empathy Creatures has already lived as a physical installation in several contexts: the first working prototype at La Mobilière in Bern, the world premiere at Venice Immersive, and its presentation in Shanghai with AltNext and Slush China.

Festivals and exhibitions

Award
SIMA - 14th annual Social Impact Media Awards
Los Angeles, USA · February 4, 2026
Impact XR Award - winner
2025
Venice Immersive - 82nd La Biennale di Venezia
Venice, Italy · August–September 2025
World premiereIn competition
31st GIFF - Geneva International Film Festival
Geneva, Switzerland · October–November 2025
Swiss premiereIn competitionXRMust interview
11e Festival Cinéma Jeune Public Lausanne–Pully
Place de la Cathédrale 6, Lausanne · 26–30 November 2025
V-Unframed - Alliance Française Vancouver
Vancouver, Canada · November 2025
Canadian premiere
S-Tron (formerly Slush China)
Shanghai, China · September 2025
2026
Educa Immagine Festival - 7th edition "Miraggi"
Rovereto, Italy · April 10–12, 2026
Featured in VR showcase
ANIFILM - 17th International Festival of Animated Films
Liberec, Czech Republic · May 2026
AltNext Festival
Shanghai, China · June 2026
Immersive Tech Week 2026 - Church of VR
Netherlands · 2026
Netherlands premiereIn competition
Suiza Pop
Buenos Aires, Argentina · upcoming
Upcoming exhibition
Recto VRso - International Art & VR Festival
Laval, France · 2026
Selection confirmed - public announcement pending
Residency and prototype testing
Artist-in-Lab residency - Mobiliar Lab for Analytics, ETH Zurich
March 2024 – March 2025
Ctrl+Alt+Relax exhibition - La Mobilière headquarters
Bern, Switzerland · March 2025 (closed) · first prototype, employee testing

Empathy Creatures is a living, evolving installation. Available for licensing - contact melo@patchxr.com

Press and interviews

XRMust Interview - GIFF 2025 coverage xrmust.com ↗
Swiss Films Talking to… Mélodie Mousset Read ↗
Fisheye Immersive In-depth artist interview (French) Read ↗
Juliet Art Magazine Venice Immersive 2025 review Read ↗
Loud & Clear Venice Immersive 2025 audience review Read ↗
Variety Venice Immersive 2025 competition lineup Read ↗
Deadline Venice Immersive 2025 full lineup Read ↗
J-Mag Festival Cinéma Jeune Public Lausanne coverage Read ↗
YouTube / Biennale Official Venice Immersive 2025 video Watch ↗

Credits

Author / artistic directorMélodie Mousset - Zürich
Audio directionGad Baruch Hinkis
Technical art & Unity development leadVictor Beaupuy
QA engineer & development supportBoris Molchanov
Sound design & spatial audioPatrycja Pakiela - Zürich (ZHdK)
Composer & musical architectMicha Seidenberg - Zürich (ZHdK)
Lead UX & emotional interaction designChris Solarski - Zürich
Game design & interaction flowVincent Levy
AI lead developer (Virtual Being)Wendelin Reich
Character designer & 3D creature artistValentina Hawes
Motion graphics, UI/UX & 3D artOzelot Studio - Canton Zürich
Visual communicationMarietta Eugster - Zürich
Production & administrative managerStavros Skouras - Canton Bern
Research & evaluation partnerMobiliar Lab for Analytics, ETH Zürich
ProductionPatchXR AG - Volketswil, Canton Zürich
Co-producerMobiliar Art Collection (CH)
Supported byPôle de création numérique (PolNum)
DistributionAltNext (China), Digital Rise (EU)

About the artist

MM

Mélodie Mousset

Mélodie Mousset was born in 1981 in Abu Dhabi. She is a French award-winning artist and XR pioneer based in Switzerland. Her artistic research merges performance, art installation, and emerging technologies to craft playful, psychologically charged, multisensory experiences exploring porous identity, sympathy and embodiment, and collective transformation.

Previous immersive works include Organ Island, HanaHana, and The Jellyfish. Her works have been widely exhibited in museums and festivals, including MOCA (Los Angeles), ZKM (Karlsruhe), M+ (Hong Kong), HEK (Basel), and the Zabludowicz Collection (London). Mousset is also the co-founder and CEO of PatchXR, the creative tech company behind PatchWorld, a top-rated immersive platform reshaping collaborative creation in virtual worlds.

LinkedIn - Mélodie Mousset ↗

Downloads and links

Watch playthrough
Vimeo
Watch trailer
Vimeo
Download presskit
Images and press materials, Google Drive
PatchXR
patchxr.com

Contact

Artist / world rights / licensing

Mélodie Mousset · PatchXR AG
Chriesbaumstrasse 6
8604 Volketswil, Canton Zürich, Switzerland
melo@patchxr.com
+41 78 768 66 24

Greater China sales

AltNext - Shan He
SFP HOPE Smart Media Park, Shanghai
altnext@altstory.com
altnext.co

EU co-production / distribution

Digital Rise
digital-rise.com